The initial idea of addressing many of the presentation issues concerning RIA user interfaces by the term "Morphable Interfaces" came in relation to the by now quite old video on YouTube illustrating some of Nokia's visions for the future nano-technology based concept for cell-phones.
In case you have been living under a rock in regards to web-hypes the last year, I bring you the link for the video... Its still a cool video, even though I have already seen it a couple of times by now...
Nokia's Morphable Concept
http://www.youtube.com/watch?v=IX-gTobCJHs
Idealism is what precedes experience; cynicism is what follows...
Showing posts with label Morphable Interfaces. Show all posts
Showing posts with label Morphable Interfaces. Show all posts
Wednesday, June 11, 2008
Tuesday, May 06, 2008
HCI : Morphable Interfaces introduces new challenges
Lately I have been working on a number of applications where the requirements to the UI has been quite extensive. The paradigm of UI in RIA's are now getting more and more well-understood among the GFX departments, XD departments, IA departments, etc. and this has triggered something resembling a revolution in advanced UI's.
Among one of the new paradigms is the morphable interface where no elements are static in their representation, but on the contrary have many different and often incoherent states.
I have chosen the wording "morphable interface" as all elements now have many representations all depending on the overall state of the application combined with the fact that movement now has taken a new position as it now is used to communicate the change of state: hence the Adobe coined slogan, "movement matters".
Having many different incoherent application-states with an equivalent set of elements combined with an effect being played while transitioning between two states defines a morphable interface.
Among one of the new paradigms is the morphable interface where no elements are static in their representation, but on the contrary have many different and often incoherent states.
I have chosen the wording "morphable interface" as all elements now have many representations all depending on the overall state of the application combined with the fact that movement now has taken a new position as it now is used to communicate the change of state: hence the Adobe coined slogan, "movement matters".
Having many different incoherent application-states with an equivalent set of elements combined with an effect being played while transitioning between two states defines a morphable interface.
Labels:
Best Practices,
HCI,
Morphable Interfaces,
State Machines
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- Peter Andreas Molgaard
- Copenhagen, Denmark
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