These days I am recontemplating on my vision for a multithreaded AVM instance.
Jim Corbett said multithreading wasn’t being built into the ActionScript Virtual Machine, however, looking ahead into the inner workings of Flash Player 10, processing for the new bitmap filters using the programming language Hydra would be using multithreading! What’s more is that you don’t need to focus on manipulating DisplayObject items with Hydra, but are able to send it plain math equations as well, which it will be able to crunch blazingly fast, thanks to multithreading! So any math heavy Flash applications will get a HUGE performance boost, not to mention the various 3D engines and physics engines.
Gooaaaaalllllll! via Instagram http://bitly.com/2em7nOe - No content.
1 year ago